Hi, I'm
Backend & Platform Engineer at Electronic Arts
I build reliable backend systems, Kubernetes platforms, and cloud infrastructure for products used at scale.
Software Engineer · Platform Engineering · Oct 2023–Present
Building next-generation Kubernetes operators in Go to automate cloud infrastructure across AWS, GCP, Azure, and on-prem clusters that power online services for millions of players.
Software Engineer · Backend & APIs · Sep 2021–Oct 2023
Rebuilt authentication and API gateway infrastructure handling 100% of platform traffic; developed Go microservices, REST APIs, intelligent rate limiting, SQL performance improvements, and Salesforce, Marketo, and HubSpot integrations.
Software Engineer · Backend & Distributed Systems · Jun 2019–Sep 2021
Built distributed backend microservices serving 90 million users and 80,000+ requests per second using Go, Redis, MySQL, and Amazon Aurora; created image moderation systems processing 3M+ images monthly.
Computer Science · Software Engineering & Distributed Systems
Earned an Honours Bachelor of Science in Computer Science with a focus on software engineering and distributed systems.
Things I've built in my spare time